Construct a higher tile in a corner. Join the early tiles into a 16 or 32, and place it in a corner. The objective of this technique is to keep this tile set up as far as might be feasible, continuously fabricating it higher and higher
Case in point, if your high-esteem corner is in the upper right, fill the whole top line with tiles. Exchanging the two headings toward the corner ("up" and "right" in this sample) is a decent approach to accomplish this. Once filled, you'll have the capacity to move left and all right as you like, without the high-esteem tile moving from its corner.
Concentrate on joining little tiles. For the vast majority of the diversion, its significantly more vital to make 8s, 16s, and 32s than it is to go for a solitary bigger number. In a perfect world, these mid-extent tiles will accumulate close to your picked corner tile. This sets you up for chain responses of a few mixes, which will get you much more distant than concentrating on building one single tile higher independent from anyone else.
Move around little, caught tiles. Frequently, things won't work out superbly, and you'll wind up with a 2 or 4 caught between a 256 and a 64, or comparably badly arranged positions. This is a decent time to interruption and contemplate every move, and mean to free that little tile. There are a couple distinctive strategies for this: Then again, attempt to make a crevice in the column with the little, caught tile, then move left and right until it is situated more than a tile it can join with. This won't regularly function admirably on a packed board.
Continue attempting until you win. Despite everything you'll require some fortunes to beat the diversion, so don't hope to win first time. In case you're compelled to move your corner tile, and a terrible new tile shows up in that corner, your shot of achievement are much lower. You may even now win on the off chance that you can clean up five or six void tiles, or if your most astounding tiles are 64 or 128.